Enchanted Forest 
Shader Building (Water, Land) - Unreal Engine 5, Personal Projcet
2022
Concept
Enchanted forest environment with a realistic stream

Used Software
Unreal Engine 5

Project Description (Personal Project)
This project was to create an enchanted forest environment. 
Landscape, lighting, camera, and blueprint work to build materials used for water expression were handled to finish the project. 

Mainly focused on water material building with BP and lighting of both day and night versions. 
This environment is meant to be interactive and to provide a mystic experience to players with a sense of immersion.

Goal
1. To create aesthetically refined scenes(day/night) of forest
2. To create an adjustable water shader


- Received professional feedback from Gerardo Contreras (Surface and LRC Artist)

- Assets from Unreal Engine Marketplace

Shader Building (Blueprint)
Water Shader
Water material created with Blueprint
Water material created with Blueprint
Water Decal - Wetness created with Blueprint
Water Decal - Wetness created with Blueprint
Water Decal - Caustic created with Blueprint
Water Decal - Caustic created with Blueprint
Features of the Adjustable Water Shader
1. Deep / Shallow Color 
2. Depth
3. Water Normal (Shape of Ripples)
4. Foam On/Off
Land Shader
Customized Blueprint graph based on: